1st Arc

King

Encounters

Awakening – 1st Encounter

·        Player wakes in room. Learns basic free roam controls for walking and investigating items

·        Player walks to school, abilities are triggered, boards bus and player learns about inventory and how to identify “Blessings & Jinxes”

·        Bus crashes and first Jinx is destroyed by Tantan

Hello Baby - 2nd Encounter

·        After Ms. Hakubi leaves, Hironori is held overnight at the hospital

·        Hironori hears babies crying and walks hospital until he finds maternity ward

·        42 babies are on the floor and an empty bed with the number 43 (Jinx) is awaiting a newborn; the number 43 vibrates; Player learns numbers can be Blessings or Jinxs

·        Tantan warns Hironori that if that Jinx isn’t destroyed before that baby is born it will be stillborn

·        They run into room and Hironori is restrained by male nurses, Tantan flees and Hironori is restrained to his bed

·        A nurse comes in a feeds Hironori a chicken dinner, the nurse finishes and leaves leaving the food near the bed

·        Later Tantan returns and frees Hironori

·        The chicken remains start to vibrate and Hironori picks out a wishbone(blessing); Hironori learns the ability transmutation. (Breaks wishbone, waves hand over big piece of wish bone and transforms it into (? blank weapon)

·        Tantan runs past maternity causing distraction

·        Hironori enters maternity and battles and kills Jinx

·        When leaving the hospital, they walk by the maternity to see that a baby girl was born

Albatross – 3rd Encounter

·        The player finds a regular '''lucky penny (Blessing)''' and later finds out he wins a Dirk Bot Figurine on 1st Blank Island.

·        Catches ferry to 1st island, with Tantan riding in hoodie, and sees an Albatross (blessing) flying near the ship.

·        Ravens (Jinx) outnumber the Albatross and kill it.

·        '''When you kill an Albatross it gives off bad luck as well.'''

·        Bad weather starts from dead Albatross and ravens land on ferry and harass the crew and passengers to the point where the crew can’t navigate the ship

·        Hironori can clearly see the Blessing and Jinxes and is told by Tantan that there are too many for Tantan to handle

·        Hironori must kill or scare away the Ravens for the ship to resume course.

·        The lucky penny vibrates in Hironori’s pocket and the player transmutes the penny into a shield; player learns how to block and attack with a shield

·        Hironori bats away the ravens with the shield

·        The ravens declining in number come together fusing to create a larger super raven (Boss battle)

·        After defeating the raven Another Albatross flies toward the ship and the weather returns to normal

·         The boss Raven goes to attack it

·        Hironori throws shield at Raven killing it; Player learns how to throw shield to attack enemies or knock down items

·         As the shield falls it reverts into a penny

·        Ship resumes travel

Enter The Fortuna Society – 4th Encounter

·        Hironori reaches the island and finally gets his Dirk Bot Figurine

·        Simultaneously the main antagonist is fleeing from The Fortuna Society.

·        The antagonist is using jinxes to harm civilians and containers of the Fortuna society; to aid in his escape; blessings to help him

·        Hironori enters a store and buys a notebook to log his blessing/jinx encounters; player gets log/journal

·        The antagonist temporarily escapes the Fortuna society and enters the same store as Hironori. Somehow sees Hironori’s birthmark

·        Hironori leaves store, sits at a table outside and starts to write in journal; player in depth look at journal/inventory abilities

·        When the player closes the journal window Hironori is joined by the Antagonist at his table. “May I join you”?

·        Antagonist see’s dirk bot and starts up conversation about the figurine.

·        Tantan hisses at the white scarf around the antagonist neck. (not a scarf, white weasel)

·        Weasel hisses back, steals something from Tantan and runs from table, Tantan chases leaving Hironori and antagonist alone to speak.

·        Antagonist reveals he knows Hironori is a container and reveals that he’s also one

·        Brief lesson on containers, Evlogia and Katara (The two dimesions of Karolyn’s story)

·        Misleading point of view from antagonist

·        Antagonist shows Hironori that transmutation can be used on blessings and jinxes and lies to Hironori about using Jinxes for good.

·        Tantan and the weasel return. Hironori wants to learn more but antagonist leaves due to sensing the Fortuna society closing in

·        The Fortuna society run past Hironori and the Queen glares at Hironori while passing.

·        Hironori boards ferry to return home. While waiting for departure the antagonist is cornered by the Queen and Fortuna Society

·        The antagonist uses multiple jinx to create a horrific event that causes an earthquake on island 1 and during the earthquake the antagonist escapes.

·        The ferry departs and aloud squeaking noise is heard amongst the entire island.

The Queen Of Evlogia

·        Hironori reaches his home island and heads rushes home to check on mother

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